EFFIKODISCOVERY: AN EMBEDDED COLLABORATIVE GAME BASED SYSTEM FOR MOTIVATING STUDENTS INTERACTION AND LEARNING IN MOODLE
This project specifically explored quiz game and proposed why game based learning is important to current method of learning. This game is to motivate and increase involvement of students in learning activities. The system was built and embedded in MOODLE (Modular Object-Oriented Dynamic Learning Environment) using PHP, MYP, MYSQL, APACHE. Adobe Captivate was used to design the user interface and create interactive and dynamic quizzes. Adobe Captivate is suitable because it is SCORM (Sharable Content Reference Model) compliant and conformant which made the integration or the embedding easier. Post-evaluation results showed that the inclusion of game into the existing Learning Management System (MOODLE) has enhanced better communication, participation and interaction among students and their lecturers. This simulation has provided a powerful way of learning which will bring out the ingenuity, creativity, intelligence of students more than ever before. |
SCRISIS TERMINATOR
The essence of this project was to devise an approach for using computer games for promoting sickle cell health awareness among children between 6 to 12 years old. This includes children who have the condition as well as those who do not. Thus, by developing a computer game coined "Sickle cell terminator", we use game based learning approach to achieve our objective. The game design went through 3 different revisions as a result of evaluating it with groups of children. Preliminary tests of the designed game took place in the United Kingdom while additional tests were conducted in Nigeria. |
GEOWORLD: A GAME BASED LEARNING APPROACH FOR HUMAN GEOGRAPHY
GEOWORLD is a computer game that helps to learn the countries of the world and their geographical location. the essence is to stimulate learning by allowing participants experience curiosity and challenge. and inspire them to set goals and by providing feedback. The application adopts the spiral model for the software development life cycle which combines the idea of iterative development (prototyping) with the systematic, controlled aspects of the waterfall model. The Graphical User Interface, GUI has a single class that controls the basic user functions like the in- built keyboard for answering the questions. The application was implemented using Java programming Language for development and Microsoft Access for database connection |
Nigerian Geek Girls Collaborative Camp (GeGCoC)
The Nigerian Geek Girls Collaborative Camp was a one-week long ICT mentoring camp, to bring together Nigerian Secondary School girls and teachers, with the main objective of improving their participation and involvement in Information and Communication Technology Profession. In order to reach the best among the girls notwithstanding their social or economic status, the event is completely free to participants courtesy of generous support from Partners, supporting individuals and Organizations The project is coordinared by Dr Yetunde Folajimi, in collaboration with Global Centre for IT Empowerment and Education and University of Ibadan Intelligent Systems Group |
Nigeria Geek Girls and Women Hackathon for Social Change and Development (Nig@thon 2014)
Nig@thon 2014 is a special android application development event for female undergraduate students of Nigeria tertiary institutions (Universities, polytechnics, colleges of education) and senior secondary schools. The event which is being organized by a volunteer committee of members of Intelligent Systems Group University of Ibadan (ISG) andGlobal centre for Information Technology Empowerment and Education (iTEE), is led by Dr. Yetunde Folajimi, a Computer Scientist at University of Ibadan. |